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Hell's Highway features a destructible cover system, allowing objects such as wooden fences and sandbags to be destroyed by gunfire or explosives. The game features a cover system, which allows players to strategically hide behind objects while fighting enemies, and alternates the player's view to an over the shoulder perspective, similar to a third-person shooter. When the player issues an order for suppressive fire, the circle turns grey, indicating an opportunity for the player or squad to move to an improved flanking position. A red circle above enemies shows when they are a threat. The player may issue commands to the squads, such as sending them to take cover or focus their fire on an enemy position. Three squad variations are available, each with their own strengths and weaknesses for example, fire teams are proficient in suppressing the enemy, while assault teams are preferred for flanking maneuvers. As players progress throughout the storyline, a maximum of three squads may accompany them into the battlefield. The player has direct control of Baker while the squad members are controlled by the game's artificial intelligence. Ĭombat in Hell's Highway is squad-based and retains much of the gameplay from its predecessors. Completing the campaign grants players access to Authentic difficulty, which increases the enemy's accuracy and disables the heads-up display (HUD), as well as the player's crosshairs.
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The player can select from three levels of difficulty: Casual, Veteran, and Authentic.
#Graphics settings brothers in arms pc series#
In campaign mode, players must complete a series of levels that encompass Hell's Highway's storyline. Matthew Baker and the squads under his command as they complete objectives during Operation Market Garden.
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The object of Hell's Highway is to guide player character Staff Sgt. Brothers in Arms: Hell's Highway is a World War II-themed tactical shooter played from both first person and third person perspectives.